“What the hell am I going to do,” says our heroine, the development manager for Great Software’s next generation architecture, the skunk works and very stealthy project on which the company was betting its future. Tucked away in this bucolic corner of the UK, out of sight of the prying eyes of industry and financial analysts, Zelda’s mission was clear and urgent. But such was not the case with her HR partner, Creepy Cummins (really Daryl Cummins, but he was truly creepy). Creepy was neither clear as to what was needed people-wise to make this next gen effort, code named Metadata Hall, successful nor did he exhibit the slightest sense of urgency. But most counter-productive was creepy’s insistence on using those tried and true sourcing techniques, not to mention standard operating procedure compensation guidelines, in recruiting the scarce KSAOC members of the Metadata Hall team.
Suddenly Zelda hears a disquieting noise. With no one else there, and no obvious explanation for that noise, she begins to search her office and then the corridor outside, while the noise gets louder and more frightening. Not quite the hoot of the night hawk nor the last gargle of the night hawk’s prey, Zelda was hearing the last desperate call of the highly qualified team member candidate who couldn’t get past Creepy’s “I see from your resume that you’ve had three chief architect jobs in the last eight years, and we’re looking for someone who will stay with us forever.” Caught in the act, Creepy had no choice but to try to hire this highly qualified team member candidate, but he wasn’t done applying his consummate incompetence to Project Metadata Hall.
Stay Tuned For Chapter II